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Mobile Data Traffic to Surge by 1200% in Sub-Saharan Africa

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Mobile Broadband Subscriptions to Account for 72% of Mobile Subscriptions

Rising mobile subscriptions in Sub-Saharan Africa is expected to bolster mobile data traffic by 1200 percent of current figures by 2025, according to Ericsson Mobility report.

Accordingly, average traffic per smartphone is expected to increase to 7.1 GB over the same period.

Ericsson further explained that LTE which accounted for around 11 percent of mobile subscriptions in 2019 in Sub-Saharan Africa will see its market share increase by 30 percent while LTE subscriptions will increase by 300 percent from 90 million to 270 percent by the end of the forecast period.

Also, mobile broadband subscriptions are expected to increase to 72 percent.

President of Ericsson Middle East and Africa, Fadi Pharaon, says: “Technology brings an unprecedented opportunity to address the challenges of sustainable economic development and improve the livelihood of people in Africa. The latest edition of Ericsson’s Mobility Report highlights Africa as one of the fastest-growing mobile markets and reiterates the need for a more efficient technology, higher data rates and availability of ample spectrum. The Report highlights as well the importance of mobile and fixed networks as key components of critical national infrastructure to sustain and evolve emerging economies during remote work times.”

“Driving factors behind the growth of mobile broadband subscriptions include a young and growing population with increasing digital skills, and more affordable smartphones. Over the forecast period, discernible volumes of 5G subscriptions are expected from 2022, reaching 3% by 2025.”

CEO/Founder Investors King Ltd, a foreign exchange research analyst, contributing author on New York-based Talk Markets and Investing.com, with over a decade experience in the global financial markets.

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Newly Founded Cybersecurity Startups Raise Over $31m in 2020

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Cybersecurity Startups Raise Over $31m in 2020

According to data presented by the Atlas VPN team, there are 78 new cybersecurity companies founded in 2020 that cumulatively have raised over $31.6 million in funding year-to-date.

Only 15% of cybersecurity startups launched in 2020 secured funding. However, three companies alone collected nearly 96% ($30.3 million) of the total amount of investments.

The startup that scored the most significant investment is Beyond. It secured a total of $21 million in February of 2020, which accounts for more than 66% of total investments into newly launched cybersecurity startups this year.

A cybersecurity company with the second biggest investment is Sevco Security, which raised over $6.7 million in May of 2020.

Also, in the list of top three cybersecurity startups in terms of funding is Soc.OS. It received more than $2.5 million in investments in July this year.

Most of this year’s cybersecurity companies are from North America or particularly the US. They make up nearly 35% (27) of all the cybersecurity startups launched in 2020.

A number of new cybersecurity startups is shrinking each year

While the amount of cyber incidents is increasing and cyberattacks are becoming more sophisticated, the number of new cybersecurity startups is declining each year.

Historical data shows that in 2015 there were 490 cybersecurity companies launched. Together the startups raised over $3.1 billion in investments.

The year of 2016 saw a slightly smaller number of new cybersecurity companies. The launch of new startups in the cybersecurity field decreased by 0.8%, with 486 startups launched that year. The total amount of funding allocated to those startups, however, dropped in half, from $3.1 billion to $1.6 billion.

In 2017 the number of new cybersecurity startups plummeted again by 0.8%. There were 482 cybersecurity companies founded that year, which raised more than $1.3 billion in total — 17% less than in 2016.

The number of new cybersecurity startups dropped by more than a fifth in 2018 compared to the year before. A total of 382 cybersecurity companies were launched that year, which collected over $847 million in investments. The amount of funds invested in the cybersecurity startups also dropped by 35% compared to 2017.

Last year saw a 46% decrease in the launch of new cybersecurity startups. There were 207 these types of companies founded. Together they raised close to $229.5 million in investments — 73% less than the year before.

Finally, this year’s cybersecurity market has welcomed 78 newcomers — the number has shrunk by 62% compared to last year. However, 2020 is not over yet; hence we can expect the numbers of cybersecurity companies to increase slightly.

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Nintendo DS Dominates North America and Japan Selling Over 90 Million Units

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Nintendo DS Sells 90 Million Units North America and Japan

Data presented by Safe Betting Sites shows that Nintendo DS has dominated sales in North America and Japan with a total of 90.4 million units sold. About 57.3 million Nintendo DS units had been sold in North America while in Japan the figure stands at 33.01 million units.

PlayStation 2 highest selling console globally

As of September 2020, in North America, PlayStation 2 has sold the second-highest number of units at 53.65 million units sold. Xbox 360 is third with 49.11 million units followed by Nintendo Wii at 45.51 million while Game Boy is fifth with 43.18 million units.

Other high selling consoles include PlayStation(40.78 million), Game Boy Advance(40.39 million), PlayStation 4(37.36 million), Nintendo ES(33.49 million), Xbox One (31.39 million)

In Japan, Game Boy has the second highway selling units at 32.47 million followed by Nintendo 3DS at 24.62 million. PlayStation 2has sold 23.18 million units while PlayStation is fifth with 21.59 million units sold.

Other high selling consoles include PlayStation Portable(20.01 million), Nintendo ES(19.35 million), SNES (17.17 million), Game Boy(16.96 million), and Nintendo Switch(15.17 million).

The research highlights the evolution of the gaming industry. According to the research report:

Overall, the video games market has witnessed significant spending over recent years. However, the emergence of low-cost games for mobile devices has slowed demand for video game consoles. The industry has experienced almost a complete overhaul of how games are purchased, played, and shared with others. The industry’s shift to online services has served to insulate the industry from shocks to retail and manufacturing channels.

The Safe Betting Sites research also reviewed the highest selling consoles globally. PlayStation 2 holds the pole position with 157.68 million units followed by Nintendo DS at 154.9 million. In the third spot, Game Boy has sold 118.69 million units followed by PlayStation 4 at 113.3 million units. Wii is fifth with 101.64 million units sold.

 

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Top 10 iOS Game Apps Record Over 190k Daily Installs in the US

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10 iOS Game Apps Record Over 190k Daily Download in US

Data presented by Stock Apps indicates that the top ten games apps on iOS in the United States recorded an estimated 190,385 cumulative daily installs. The installs areas of as of September 23, 2020.

Pandemic spurs mobile gaming growth

Clash of Clans ranks top with about 21,667 daily installs. Pokémon GO has the second-highest installs at 21,346 followed by Coin Master with 20,824 daily installs. Among Us and Candy Crush Saga occupy the fourth and fifth spots at 19,890 and 18,898 respectively.

Other notable isntalls were recorded by Call of Duty(18,771), Homescapes(18,046), Roblox(17,040), Gardenscapes (16,948) and Toon Blast (16,864)

The research also overviewed the gross revenue for the day for the ranked games. Cumulatively, the games generated $9.75 million. Roblox leads with $2.48 million followed by Pokémon GO at $1.92 million while Candy Crush comes third at $1.86 million. Coin Master is fourth with a revenue of $978,273 while Homescapes closes the top five categories with $865,142.

Other game apps to generate significant revenue include Gardenscapes(16,948), Clash of Clans(21,667), Toon Blast(16,864), Call of Duty (18,771)and Among Us(19,890).

This has witnessed the growth of mobile gaming due to various factors. According to the research report:

The daily installs and revenue can be considered high having built on the moment established during the coronavirus pandemic. At the peak of the health crisis, most people were in lockdown and shifted to mobile games as a means of passing time. Notably, before the pandemic, mobile gaming on iOS and other platforms was growing rapidly. iOS game developer companies have been investing more resources into creating new games and mobile versions of well-known stationary games.”

The penetration of mobile devices is further expected to spur growth.

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