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App Store Generated $22.2bn in Gaming Revenue in H1 2020, 52% More than Google Play

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App Store’s Revenue Surges 52 Percent More Than Google Play in H1 2020

Recent years have witnessed a surge in the mobile gaming industry, with millions of people choosing gaming apps as their favorite way of entertainment on the go. However, 2020 has delivered new records in the mobile gaming revenues, driven by the boosted user engagement amid the COVID-19 lockdowns.

According to data presented by GoldenCasinoNews.com, App Store generated $22.2bn in gaming revenue in the first half of 2020, 52% more than Google Play.

Gaming Revenues Hit $36.8bn in H1 2020, a 26% Jump Year-on-year

In the first half of 2017, App Store and Google Play hit $22.6bn in combined mobile gaming revenues, revealed the Sensor Tower and Statista data. Statistics show that the App Store generated over 65% of that value. During the first and second quarter of the next year, the combined revenues rose to $26.2bn.

The increasing trend continued in 2019, with mobile gaming profits of the two leading app stores reaching $30.3bn in the first half of the year. The Sensor Tower shows that the first half of 2020 delivered the highest mobile gaming profits so far, with the combined revenue of App Store and Google Play growing to $36.8bn, a 26% jump year-on-year.

Statistics indicate that iPhone users generated 60% of that value. In the first quarter of 2020, the App Store revenue amounted to $10.6bn, an 18% increase year-on-year. The increasing trend continued in the second quarter of the year, with mobile gaming earnings jumping over $11.6bn, the highest App Store quarterly profit.

Statistics show that Android users generated $14.6bn in mobile gaming revenue in the first half of the year. In the second quarter of 2020, Google Play Store recorded revenues of $7.7bn, up from $6.9bn generated in the previous quarter.

Google Play Leads in the Number of Downloads

Although the App Store generated more gaming revenues during the first half of the year, the Sensor Tower data revealed Google Play dominates in the number of downloads.

In the first quarter of 2020, Google Play hit 10.4bn mobile games downloads, a 39% jump year-on-year. The number of downloads continued rising and jumped to 12.4bn in the second quarter of the year. Statistics show the total number of downloads in Google Play store during the first half of 2020 amounted to 22.8bn, a 52% increase year-on-year.

The Sensor Tower data show the number of mobile game downloads in the App Store reached 5.7bn during the first half of the year, four times less than Google Play.

CEO/Founder Investors King Ltd, a foreign exchange research analyst, contributing author on New York-based Talk Markets and Investing.com, with over a decade experience in the global financial markets.

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Dell Partners Other Firms to Establish Tech Centre in Nigeria

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Dell, Other Tech Firms Partner to Establish Tech Centre in Nigeria

Dell Technologies said it has partnered other global tech giants to establish Tech Experience Centre that will bridge the gap to technologies for millions of people in Nigeria.

Dell Technologies Director, Central and West Africa, Nicholas Travers, in a statement, said the project expected to be launched on October 1, would help cut costs, reduce capital flight and boost technology adoption in the country.

Travers lauded TD Africa, Sub-Saharan Africa’s foremost tech, lifestyle and solutions distributor, for the landmark initiative.

We believe the Tech Experience Centre will help reduce the decision making cycle and save huge costs and time of traveling to locations outside our continent to visit and experience these technologies at work.

“This is a fantastic initiative by TD Africa, perhaps the first of its kind in the region and we are proud to be part of it,” he said.

According to him, the project will go a long way in helping Dell Technologies showcase its suite of cutting-edge technologies.

The launch of the Experience Centre will support the growth of technology in Nigeria and the West African region.

“Also, it provides a fantastic platform for Dell Technologies to showcase the very many technologies we offer,” Travers said.

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Newly Founded Cybersecurity Startups Raise Over $31m in 2020

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Cybersecurity Startups Raise Over $31m in 2020

According to data presented by the Atlas VPN team, there are 78 new cybersecurity companies founded in 2020 that cumulatively have raised over $31.6 million in funding year-to-date.

Only 15% of cybersecurity startups launched in 2020 secured funding. However, three companies alone collected nearly 96% ($30.3 million) of the total amount of investments.

The startup that scored the most significant investment is Beyond. It secured a total of $21 million in February of 2020, which accounts for more than 66% of total investments into newly launched cybersecurity startups this year.

A cybersecurity company with the second biggest investment is Sevco Security, which raised over $6.7 million in May of 2020.

Also, in the list of top three cybersecurity startups in terms of funding is Soc.OS. It received more than $2.5 million in investments in July this year.

Most of this year’s cybersecurity companies are from North America or particularly the US. They make up nearly 35% (27) of all the cybersecurity startups launched in 2020.

A number of new cybersecurity startups is shrinking each year

While the amount of cyber incidents is increasing and cyberattacks are becoming more sophisticated, the number of new cybersecurity startups is declining each year.

Historical data shows that in 2015 there were 490 cybersecurity companies launched. Together the startups raised over $3.1 billion in investments.

The year of 2016 saw a slightly smaller number of new cybersecurity companies. The launch of new startups in the cybersecurity field decreased by 0.8%, with 486 startups launched that year. The total amount of funding allocated to those startups, however, dropped in half, from $3.1 billion to $1.6 billion.

In 2017 the number of new cybersecurity startups plummeted again by 0.8%. There were 482 cybersecurity companies founded that year, which raised more than $1.3 billion in total — 17% less than in 2016.

The number of new cybersecurity startups dropped by more than a fifth in 2018 compared to the year before. A total of 382 cybersecurity companies were launched that year, which collected over $847 million in investments. The amount of funds invested in the cybersecurity startups also dropped by 35% compared to 2017.

Last year saw a 46% decrease in the launch of new cybersecurity startups. There were 207 these types of companies founded. Together they raised close to $229.5 million in investments — 73% less than the year before.

Finally, this year’s cybersecurity market has welcomed 78 newcomers — the number has shrunk by 62% compared to last year. However, 2020 is not over yet; hence we can expect the numbers of cybersecurity companies to increase slightly.

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Nintendo DS Dominates North America and Japan Selling Over 90 Million Units

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Nintendo DS Sells 90 Million Units North America and Japan

Data presented by Safe Betting Sites shows that Nintendo DS has dominated sales in North America and Japan with a total of 90.4 million units sold. About 57.3 million Nintendo DS units had been sold in North America while in Japan the figure stands at 33.01 million units.

PlayStation 2 highest selling console globally

As of September 2020, in North America, PlayStation 2 has sold the second-highest number of units at 53.65 million units sold. Xbox 360 is third with 49.11 million units followed by Nintendo Wii at 45.51 million while Game Boy is fifth with 43.18 million units.

Other high selling consoles include PlayStation(40.78 million), Game Boy Advance(40.39 million), PlayStation 4(37.36 million), Nintendo ES(33.49 million), Xbox One (31.39 million)

In Japan, Game Boy has the second highway selling units at 32.47 million followed by Nintendo 3DS at 24.62 million. PlayStation 2has sold 23.18 million units while PlayStation is fifth with 21.59 million units sold.

Other high selling consoles include PlayStation Portable(20.01 million), Nintendo ES(19.35 million), SNES (17.17 million), Game Boy(16.96 million), and Nintendo Switch(15.17 million).

The research highlights the evolution of the gaming industry. According to the research report:

Overall, the video games market has witnessed significant spending over recent years. However, the emergence of low-cost games for mobile devices has slowed demand for video game consoles. The industry has experienced almost a complete overhaul of how games are purchased, played, and shared with others. The industry’s shift to online services has served to insulate the industry from shocks to retail and manufacturing channels.

The Safe Betting Sites research also reviewed the highest selling consoles globally. PlayStation 2 holds the pole position with 157.68 million units followed by Nintendo DS at 154.9 million. In the third spot, Game Boy has sold 118.69 million units followed by PlayStation 4 at 113.3 million units. Wii is fifth with 101.64 million units sold.

 

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